feat(role): 新增平台角色管理功能增强

- 权限表增加 available_for_role_types 字段,支持标记权限可用角色类型
- 权限列表和权限树接口支持按 available_for_role_type 过滤
- 新增角色状态切换接口 PUT /api/admin/roles/:id/status
- 角色分配权限时验证权限的可用角色类型
- 完善数据库迁移脚本和单元测试
- 补充数据库迁移相关开发规范文档
This commit is contained in:
2026-01-14 12:15:57 +08:00
parent 9c399df6bc
commit 5556b1028c
22 changed files with 1474 additions and 87 deletions

View File

@@ -202,6 +202,9 @@ func (s *Service) List(ctx context.Context, req *model.PermissionListRequest) ([
if req.Platform != "" {
filters["platform"] = req.Platform
}
if req.AvailableForRoleType != nil {
filters["available_for_role_type"] = *req.AvailableForRoleType
}
if req.ParentID != nil {
filters["parent_id"] = *req.ParentID
}
@@ -213,35 +216,32 @@ func (s *Service) List(ctx context.Context, req *model.PermissionListRequest) ([
}
// GetTree 获取权限树
func (s *Service) GetTree(ctx context.Context) ([]*model.PermissionTreeNode, error) {
// 获取所有权限
permissions, err := s.permissionStore.GetAll(ctx)
func (s *Service) GetTree(ctx context.Context, availableForRoleType *int) ([]*model.PermissionTreeNode, error) {
permissions, err := s.permissionStore.GetAll(ctx, availableForRoleType)
if err != nil {
return nil, fmt.Errorf("获取权限列表失败: %w", err)
}
// 构建树结构
return buildPermissionTree(permissions), nil
}
// buildPermissionTree 构建权限树
func buildPermissionTree(permissions []*model.Permission) []*model.PermissionTreeNode {
// 转换为节点映射
nodeMap := make(map[uint]*model.PermissionTreeNode)
for _, p := range permissions {
nodeMap[p.ID] = &model.PermissionTreeNode{
ID: p.ID,
PermName: p.PermName,
PermCode: p.PermCode,
PermType: p.PermType,
Platform: p.Platform,
URL: p.URL,
Sort: p.Sort,
Children: make([]*model.PermissionTreeNode, 0),
ID: p.ID,
PermName: p.PermName,
PermCode: p.PermCode,
PermType: p.PermType,
Platform: p.Platform,
AvailableForRoleTypes: p.AvailableForRoleTypes,
URL: p.URL,
Sort: p.Sort,
Children: make([]*model.PermissionTreeNode, 0),
}
}
// 构建树
var roots []*model.PermissionTreeNode
for _, p := range permissions {
node := nodeMap[p.ID]
@@ -250,7 +250,6 @@ func buildPermissionTree(permissions []*model.Permission) []*model.PermissionTre
} else if parent, ok := nodeMap[*p.ParentID]; ok {
parent.Children = append(parent.Children, node)
} else {
// 如果找不到父节点,作为根节点处理
roots = append(roots, node)
}
}