265 lines
7.3 KiB
Markdown
265 lines
7.3 KiB
Markdown
# 需求17:信用额度
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> DDD 结构:`internal/domain/wallet/`
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---
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## 业务规则
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### 两类主体
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| 主体 | 信用额度来源 | 修改条件 |
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|------|------------|---------|
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| 代理(店铺) | 创建店铺时设置 `credit_limit` | 修改前必须先清零欠款(`balance >= 0`)|
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| 平台员工 | 基于**角色**,不是账号 | 角色权限表里配置 |
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### 可用余额公式
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```
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可用额度 = balance + credit_limit - frozen_balance
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```
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- `balance` 可以为负(表示欠款)
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- `balance < 0` 时表示已在使用信用额度
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- `balance < -credit_limit` 表示超额使用(理论上不可达,系统保护)
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### BPO-009 "是否可授权额度"开关
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- 代理创建时,新增 `enable_credit` 开关
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- 开关关闭 = `credit_limit` 强制为 0,不允许使用信用额度
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- 平台员工账号通过角色自动拥有额度,无需开关
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### BPO-012 负余额显示
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- 代理前台(AgentWallet):`balance` 正常展示(可为负)
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- 前端不做"不能为负"的前端校验,由后端控制
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---
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## 数据库变更
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### 1. Shop 表加信用额度字段
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```sql
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ALTER TABLE tb_shop
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ADD COLUMN enable_credit BOOLEAN NOT NULL DEFAULT FALSE
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COMMENT '是否可使用信用额度',
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ADD COLUMN credit_limit BIGINT NOT NULL DEFAULT 0
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COMMENT '授信额度上限(分)';
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```
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### 2. AgentWallet 表加信用额度字段
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```sql
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ALTER TABLE tb_agent_wallet
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ADD COLUMN credit_limit BIGINT NOT NULL DEFAULT 0
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COMMENT '信用额度(分),与 shop.credit_limit 同步,余额可到 -credit_limit';
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```
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> 钱包上冗余一份,是为了避免每次扣款都要 join shop 表。通过 Shop 修改额度时同步更新钱包。
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### 3. 角色信用额度配置(平台员工)
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```sql
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ALTER TABLE tb_role
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ADD COLUMN credit_limit BIGINT NOT NULL DEFAULT 0
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COMMENT '该角色的信用额度(分),仅对平台员工角色有效';
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```
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---
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## Model 变更
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```go
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// internal/model/shop.go
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type Shop struct {
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// ...原有字段...
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EnableCredit bool `gorm:"column:enable_credit;not null;default:false;comment:是否可使用信用额度" json:"enable_credit"`
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CreditLimit int64 `gorm:"column:credit_limit;type:bigint;not null;default:0;comment:授信额度上限(分)" json:"credit_limit"`
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}
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// internal/model/agent_wallet.go
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type AgentWallet struct {
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// ...原有字段(Balance, FrozenBalance 已存在)...
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CreditLimit int64 `gorm:"column:credit_limit;type:bigint;not null;default:0;comment:信用额度(分)" json:"credit_limit"`
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}
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// GetAvailableBalance 更新:可用余额 = 余额 - 冻结 + 信用额度
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func (w *AgentWallet) GetAvailableBalance() int64 {
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return w.Balance - w.FrozenBalance + w.CreditLimit
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}
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```
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---
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## 领域层(DDD)
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```go
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// internal/domain/wallet/wallet.go
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// AgentWallet 钱包聚合根(扩展现有模型)
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type AgentWalletAggregate struct {
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model.AgentWallet
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domainEvents []DomainEvent `gorm:"-"`
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}
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// Debit 扣款(含信用额度)
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func (w *AgentWalletAggregate) Debit(amountCents int64, refType string, refID uint) error {
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available := w.Balance - w.FrozenBalance + w.CreditLimit
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if available < amountCents {
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return ErrInsufficientBalance
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}
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before := w.Balance
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w.Balance -= amountCents
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w.recordEvent(WalletDebitedEvent{
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WalletID: w.ID,
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ShopID: w.ShopID,
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Amount: amountCents,
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BalanceBefore: before,
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BalanceAfter: w.Balance,
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RefType: refType,
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RefID: refID,
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})
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return nil
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}
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```
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---
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## 应用层
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```go
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// internal/application/wallet/grant_credit.go
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// GrantCreditCommand 授信命令
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type GrantCreditCommand struct {
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ShopID uint
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CreditLimit int64 // 分
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OperatorID uint
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}
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// GrantCreditUseCase 设置代理信用额度
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type GrantCreditUseCase struct {
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shopStore ShopStore
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walletStore WalletStore
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txManager TxManager
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}
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func (uc *GrantCreditUseCase) Execute(ctx context.Context, cmd GrantCreditCommand) error {
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return uc.txManager.RunInTx(ctx, func(tx *gorm.DB) error {
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shop, err := uc.shopStore.GetByID(ctx, cmd.ShopID)
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if err != nil { return err }
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// 修改信用额度前,必须当前余额 >= 0(无欠款)
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wallet, err := uc.walletStore.GetMainWallet(ctx, cmd.ShopID)
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if err != nil { return err }
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if wallet.Balance < 0 {
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return errors.New(errors.CodeForbidden, "存在欠款,请先清零后再修改信用额度")
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}
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// 同步更新 shop 和 wallet
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if err := uc.shopStore.UpdateCreditLimit(ctx, tx, cmd.ShopID, cmd.CreditLimit); err != nil {
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return err
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}
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return uc.walletStore.UpdateCreditLimit(ctx, tx, wallet.ID, cmd.CreditLimit)
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})
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}
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```
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---
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## API 设计
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### 1. 创建店铺(新增字段)
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```
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POST /admin/shops
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```
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新增参数:
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```go
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EnableCredit bool `json:"enable_credit" description:"是否开启信用额度"`
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CreditLimit int64 `json:"credit_limit" description:"授信额度(分),enable_credit=true 时有效"`
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```
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### 2. 修改信用额度
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```
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PUT /admin/shops/{id}/credit-limit
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```
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```go
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type UpdateCreditLimitRequest struct {
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CreditLimit int64 `json:"credit_limit" validate:"min=0" description:"新授信额度(分),修改前需余额>=0"`
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}
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```
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错误场景:余额为负时,返回 `CodeForbidden`,msg="存在欠款(-XX元),请先清零后再修改信用额度"
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### 3. 角色信用额度配置(平台员工)
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```
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PUT /admin/roles/{id}/credit-limit
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```
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```go
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type UpdateRoleCreditLimitRequest struct {
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CreditLimit int64 `json:"credit_limit" validate:"min=0" description:"该角色的信用额度(分)"`
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}
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```
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### 4. 查询钱包(余额展示更新)
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现有 `GET /admin/agent-wallets/{shopID}` 响应新增字段:
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```go
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type AgentWalletResponse struct {
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// ...原有字段...
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CreditLimit int64 `json:"credit_limit" description:"信用额度(分)"`
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AvailableBalance int64 `json:"available_balance" description:"可用余额 = balance - frozen + credit_limit(分),可为负"`
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IsInDebt bool `json:"is_in_debt" description:"是否有欠款(balance < 0)"`
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DebtAmount int64 `json:"debt_amount" description:"欠款金额(分),balance<0时有值"`
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}
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```
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---
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## 前端对接
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### 页面:创建/编辑代理
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新增"信用额度"区块:
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```
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信用额度:
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[☑ 开启信用额度]
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授信上限:[____] 元 (enable_credit=true 时展示)
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```
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提交时:`enable_credit: true, credit_limit: 100000`(单位:分,前端转换)
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### 页面:代理详情 > 钱包信息
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```
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钱包余额:-¥200.00 (红色显示)
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信用额度:¥1,000.00
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可用余额:¥800.00
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```
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当 `is_in_debt=true` 时,余额展示红色,并加"欠款"标签。
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### 页面:修改信用额度
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入口:代理详情 > 钱包 > "修改信用额度"按钮
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弹框:输入新额度 → `PUT /admin/shops/{id}/credit-limit`
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如果当前有欠款(`is_in_debt=true`),禁用该按钮,展示"存在欠款,无法修改信用额度"。
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### 页面:余额显示(全局)
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代理管理列表的余额列:支持显示负数,负数红色标注。
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### 平台员工余额(角色信用)
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平台员工操作(如批量订购代理余额扣款)时,可用余额 = 当前余额 + 角色信用额度。
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在批量订购确认页展示可用额度。
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